- Design of characters, environment elements and locations. But this is not my main profile and I try to avoid such work.
For example, the main character of the game "Uncertain: The Last Quiet Day" was invented by me( https://www.artstation.com/artwork/6ZzoV ). Together with the project leader Artem Netyagin ( https://www.artstation.com/homerender ) and the artist Yaroslav Kononenko ( https://www.artstation.com/yaroslav_kononenko ) we only corrected the small details of the design.
- 3D modeling: high-poly, low-poly, sculpting.
- Texturing in specialized software or in Gimp (Photoshop).
- Writing shaders for Unity. In node editors and code(priority). To work with shaders in other engines, I need to read the documentation.
- Writing specialized utilities inside game engines together with programmers. That is, I invent and describe the work of the tool and we implement it with programmers. Unfortunately, my level in programming is only enough to describe what I want to get and understand what programmers tell me.
Technical artist, 3d models, shaders.
Technical artist, 3d models, shaders.
Technical artist, 3d models, shaders.
Piecework. 3d models, shaders.